
This page will help you better understand some computer games and teach you some strategies.

Let's start with an old, but fun game Lemonade stand. This game has frusterated me from day one. I do, however, offer some strategies to do better from the start. Of course, practice is a must in order to accel.
Here are my strategies to help you play better.
Click only once for next screen while playing. If you click more than once, the game will think you are cheating and terminate your game. I know the game is slow, but remember only to click once!
Click in the box and register your name (type your name in the space).
You must pay attention to your current cash flow. Do not spend all you money in the first few days. Keep advertising expenses low and try to make the most profit by selling more cups on hot, low chance of rain days. Be realistic with the amount of cups to make. Make more cups when you spend more on advertising, but make sure you are paying attention to the wheather forcast!
Play around with the price you charge per cup. I found the ideal price to be 40-60 cents depending on the wheather.
Advertising is very important. The more you spend, the more will come. Remember, people will not come in great numbers on rainy days.
You are charged 75 cents rent per day rent wheather you sell or not, so try to break even on bad days. I would charge a little more and have the number of cups low. That way it is easier to make up for the 75 cent rental loss.
Remember, you will get better by experimenting through practice! To get back to this page when you are done playing Lemonade stand, click on the back button in the left hand corner or select this URL, copy it and paste it in the open location space.
Now you are ready to play lemonade stand
Let's look at some other fun games. One of them is called
The object of the game is to get 21, or as close as you can to 21 and beat the dealer. All face cards are worth 10 and the "ace's" are either worth 1 or 11, depending on what you want and what your hand is.
The dealer has to hold on 17.
Always keep tract of how many face cards came up during the game and base your hits on that. Example: if most of the face cards and high regular cards are already used, you can hit on higher numbered hands, such as 17 or even 18. If not that many face cards have been used, there is a better chance for you to bust if you decide to hit on those higher hands.
It is a good idea to double down when your hand is 9-11. remember, you only get one card when you double down, so make sure you have a decent hand or you feel extremely lucky.
BUST: after a hit, the player is said to bust if the new card causes the hand to exceed 21.
DOUBLE DOWN: doubling you initial bet to receive only one card.
HIT: drawing a new card for your hand.
PUSH: you neither win nor lose. There is a tie and you bet is carried over to the next hand.
SOFT HAND: a hand that includes an "ace" that can be counted as 11 without the hand exceeding 21.
SPLIT: when you are dealt pairs and you split the two by playing two separate, independent hands.
Now that you have viewed this, you are ready to take a stab at playing the game. Remember, when you want to come back to this page you can either get back by clicking on the back button or type in the above adress under open location.
The computer will "roll" the dice for you and you keep the ones you want by clicking in the small box underneath them. To choose the catagory you want the dice to count in, select it by clicking once on it. Pressing the accept button means that you want to keep the dice that are marked.
You are allowed three rolls per turn. The top half of the score sheet is designated for 1's-6's. That means you try to get as many of each number on each turn. You do not have to go in order. For instance, your first roll comes up with three 6's. You would wnat to keep the three sixes and try for two more. If you only obtained three sixes from your three rolls, you could use the sixes in the top half under the "6" catagory. If you would have rolled four sixes, you probably would use them in the four of a kind section, or the "6" section, that would be up to you. What I am saying is that there are a number of options when it comes to where you want your score to end up.
The bottom of the sheet is designated for small straight, large straight, full house, 3 of a kind, 4 of a kind, Yahtzee, and chance.
A small straight is one that four of the five dice are in numerical order. example: 2, 3, 4, 5, 4
A large straight has all 5 dice in numerical order.
Three of a kind and four of a kind are pretty self explanitory. It just means that you either have three or four of the same number.
Yahtzee is 5 of a kind and it is hard to get it.
Chance is kind of like your garbage roll. If one of your rolls doesn't work out, you put that one in the chance catagory.
The one's could be used for a garbage roll too, because you could only get up to five points in that catagory. Always try to get as many of the begger numbers as you can because you could earn a bonus if you are above a certain amount of points on the top.
It looks like you're ready to play Yahtzee

The rules are simple. You need to get four chips in a row verticle, horizontal, or diadonal.
Here's the clincher... the computer learns from its mistakes and gets better with every move and every game. you have to be very careful and put some thought into your moves.
Here is a link to a whole bunch of fun vocabulary games.
O.K. hotshot, try to win this game! I'm sure you'll catch on very fast. Have your friends play the game and see if they are smart enough to figure it out.
Let's play tic tac toe
A good strategy is to choose a vowel first. When choosing consonents, try picking commonly used letters, like t's and s's.
This version of hangman deals with compter words. How many do you know?
If you'd like to play, click on hangman
This link will bring you to any game that you wish to play games
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