Java Applet Game

Battleship




How Battleship Is Played:

This game of battleship is played against the computer. The first move that needs to me made is to click on new game to start a new game. Then the player chooses the (secret) positions of their ships on their gameboard grid. Everyone has their own way of doing this. This is done by clicking the left mouse button to place the ship horizontally and right click to place the ship vertically. Then, the player and the computer takes turns "firing" at each other's grids until they hit and sink each other's ships. The right grid is to plot the shots you have made at your opponents ships and the left grid is where you place your ships. You must click once on one of the grid's squares to fire on the computer's ships. The resulting dot that appears comes in two colors red and white. The white dots are for misses and red is for hits. Once you take your shot, click "your oppenents" water to see where the computer fired. Each ships comes in different sizes and takes a different amount of hits to sink( patrol 2 hits, carrier 5 hits, submarine 3 hits, destroyer 3 hits, battleship 4 hits) The object of this game is to sink all 5 of the computer's ships before the computer sinks yours.

Educational Value:

The game Battleship focus on spatial reasoning and strategy. It enhances a player's inductive reasoning, patience and concentration. It requires players to think through a strategy and deploy a plan of attack. This game uses a coordinate grid that can be used as part of a coordinate math lesson or an English lesson. This game can almost be used for any type of lesson.

Educational Use:

When using this game with a math lesson, it helps the students practice distances, coordinates on a plane and the x and y-coordinates. When used with an Language Arts or English lesson, a teacher can put different tenses, such as past, present and future, on the x-coordinate and then placing different verbs on the y-coordinate. In order to identify a certain point one must use the verb in the correct tense. This game can easily be transformed to paper and used in any subject area, for example, history. Dates could be on one axis and events on the opposite axis. A series of points could be given and the student would have to find these points on the grid and match up the event and the correct time period. To help concrete the information, she students could write down the sentence. It will also be easier to check this way.


Click Here To Play Battleship




Links Back To Other Pages:

Back To Link Page

P1 - Home Page

P2 - Teacher Resources

P3 - Student Resources

P4 - E-Book Resources

P5 - Unit Resources

P6 - Educational Games

P7 - PDF Lesson and Quiz

P9 - Tutorial

P10 - PowerPoint Presentation on Trees

P11 - Final Project!


Links

CS255 Computers in El Ed Home Page

Ellerbruch Web Site

Link to Northern Michigan University


Latest update to this document: 18 October 2001

Jessica Schneider: jeschnei@nmu.edu