How Battleship Is Played:
This game of battleship is played against the computer. The first move that needs
to me made is to click on new game to start a new game. Then the player
chooses the (secret) positions of their ships on their gameboard grid. Everyone has
their own way of doing this. This is done by clicking the left mouse button to
place the ship horizontally and right click to place the ship vertically. Then,
the player and the computer takes turns "firing" at each other's grids until they
hit and sink each other's ships. The right grid is to plot the shots you have made
at your opponents ships and the left grid is where you place your ships. You must
click once on one of the grid's squares to fire on the computer's ships. The
resulting dot that appears comes in two colors red and white. The white dots are
for misses and red is for hits. Once you take your shot, click "your oppenents"
water to see where the computer fired. Each ships comes in different sizes
and takes a different amount of hits to sink( patrol 2 hits, carrier 5 hits,
submarine 3 hits, destroyer 3 hits, battleship 4 hits) The object of this game
is to sink all 5 of the computer's ships before the computer sinks yours.
Educational Value:
The game Battleship focus on spatial reasoning and strategy. It enhances a
player's inductive reasoning, patience and concentration. It requires players
to think through a strategy and deploy a plan of attack. This game uses a
coordinate grid that can be used as part of a coordinate math lesson or an
English lesson. This game can almost be used for any type of lesson.
Educational Use:
When using this game with a math lesson, it helps the students practice
distances, coordinates on a plane and the x and y-coordinates. When used with
an Language Arts or English lesson, a teacher can put different tenses, such as
past, present and future, on the x-coordinate and then placing different verbs
on the y-coordinate. In order to identify a certain point one must use the verb
in the correct tense. This game can easily be transformed to paper and used in any
subject area, for example, history. Dates could be on one axis and events on the
opposite axis. A series of points could be given and the student would have to find
these points on the grid and match up the event and the correct time period. To
help concrete the information, she students could write down the sentence. It will
also be easier to check this way.
P10 - PowerPoint Presentation on Trees
Links
CS255 Computers in El Ed Home Page
Link to Northern Michigan University
Latest update to this document: 18 October 2001
Jessica Schneider: jeschnei@nmu.edu